AI-assisted code generation, debugging, and refactoring for game logic
11 tools

Turn Claude Code into a full game dev studio โ 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML).

Conversations with your files! Manage and run your AI presets for game development and software engineering workflows.

An open source, extensible AI agent that goes beyond code suggestions โ install, execute, edit, and test with any LLM.

Native IDE for the Bevy game engine, built in Bevy + Rust. Scene editor, ECS inspector, AI agent, mobile build.
Unity official AI tools. Generate textures, sprites, animations, and behavior trees directly in the Unity Editor.
AI game creation platform. Generate 2D and 3D games from text descriptions. Browser-based with asset generation built in.
Generate simple 2D games from natural language descriptions. Instant playable prototypes with AI-generated code and assets.

Autonomous game development for Godot and Bevy with Claude Code and Codex

AI chat and agent tooling for Godot, with MCP support, local runtime, and native editor integration.

### Overview **UnrealClaude** is an **MCP server** that integrates **Claude Code CLI** directly into the **Unreal Engine 5.7** editor. It provides AI-powered coding assistance with built-in access to UE5.7 documentation, allowing developers to generate, debug, and understand C++ code without leaving the editor. ### Key Features - **Seamless Editor Integration**: Works as a panel within the Unreal Engine 5.7 editor, enabling natural language interactions. - **Documentation Context**: Claude Code