65 tools across 15 categories for remote-controlling Unity Editor
File-based IPC with zero dependencies — no open ports, no firewall issues
Open source under Apache 2.0 license — free to use and modify
Unity AI Bridge connects AI assistants directly to the Unity Editor. It uses file-based IPC (no ports, no dependencies) to provide AI agents with full editor access — from scene inspection and material tweaking to profiling and test execution. With 65 tools across 15 categories, it covers the complete editor workflow. The server runs as a pure Python CLI/MCP server, and the Unity plugin is self-contained. It works with all major AI IDEs: Claude Code, Cursor, GitHub Copilot, Windsurf, and Claude Desktop. Extensibility is minimal: add custom tools with a [BridgeTool] attribute. Built for and tested in large-scale Unity projects.
Yes, Unity AI Bridge integrates as a Unity package (UPM or local) and does not require modifying your project structure. Simply install the server and the plugin, then configure your AI client.
Unity 2022.3 LTS and newer. It is not limited to Unity 6.x and works with all modern Unity versions.
Yes. Because it uses file-based IPC (not WebSocket), the bridge withstands editor recompilation, play mode transitions, and even full editor restarts without dropping the connection.
Unity AI Bridge supports older Unity versions (2022.3+ vs 6.2+), offers more tools (65 vs general-purpose), includes deep profiling and light probe tools, and is extensible via a simple attribute. File-based IPC avoids socket configuration and is more resilient.
Install Unity AI Bridge to get started:
Or visit the project page for detailed setup instructions.