14 tools
Snaps pixels to a perfect grid. Fixes messy and inconsistent pixel art from AI generation.
Conversations with your files! Manage and run your AI presets for game development and software engineering workflows.
AI-Powered Game Development Team in Your Terminal. Simulates a full game development team with specialized AI agents for design, coding, art, and QA.
Machine learning-based mesh deformation in Unreal Engine 5. Realistic character and cloth deformation at runtime.
Claude Code plugins for Godot, Unity, and Unreal. Streamline game development with AI-assisted coding, asset generation, and engine-specific tasks.
Deep learning library for audio processing and generation. Features EnCodec audio compression and MusicGen for controllable music generation with text and melody conditioning.
Bridges AI assistants with Unity Editor. Enables asset management, scene control, script editing, and task automation through natural language.
Turns an AI coding assistant into a full game development studio with 49 AI agents and 72 workflow skills that mirror a real studio hierarchy for coordinated game creation.
Instantly create AI-driven worlds: generate maps, characters, and emergent narratives from a single sentence.
AI chat and agent tooling for Godot with MCP support and local runtime. Provides native editor integration for AI-assisted game development.
Browser-based interface for running Stable Diffusion. Enables AI-assisted image generation and editing for concept art, textures, and visual assets.
A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML).
Native IDE for the Bevy game engine, built in Bevy + Rust. Scene editor, ECS inspector, AI agent, mobile build.
Open source extensible AI agent that installs, executes, edits, and tests code using any LLM, going beyond simple code suggestions.